Audiovisual in every sense of the word.

Comes with great software, manuals and sounds. Integrates with your favourite hardware and software. High speed and low latency. Full colour visuals.

What are AudioCubes?

AudioCubes are smart wireless light-emitting objects, capable of sensing each other's location and orientation, as well as distance to each other and objects nearby (e.g. your hands).

Each AudioCube has 4 onboard high speed and low latency infrared sensing and communication ports, capable of communicating with our AudioCubes nearby, as well as sensing your fingers and hands.

The AudioCubes also have built in RGB lighting, through high power LEDs, letting you display any colour you can imagine on the AudioCubes, as visual feedback which you can control from your software applications.

AudioCubes are used by artists around the world for sound design, composition, live performance, music education, interactive installations, music therapy, and many other projects.

AudioCubes are a "Tangible User Interface", a new type of computer interface in which multiple objects are used together to carry out a task on a computer or mobile device, rather than pointing and clicking or touching displays to carry out tasks.

Data or functions can be linked to AudioCubes, after which you can work with the data or functions simply by placing AudioCubes next to each other.

AudioCubes let you interact directly with data on your computer, without having to point and click.

Every AudioCube is linked to a different piece of data or behaviour on your computer. Line up AudioCubes to let the data and behaviours interact. Turn AudioCubes to step through data or behaviours. It’s up to your imagination what you can build with AudioCubes.

AudioCubes History

AudioCubes were first developed and designed in 2003 by Bert Schiettecatte, and were launched in 2007. Since then, AudioCubes are in use by thousands of professionals around the world. New software applications are in constant development for AudioCubes. All software is free.

Full colour visuals, without needing a light guy or VJ.

The AudioCubes make your live performance visual and sound creation gestural.

Full colour visuals.

Each AudioCube has a built in RGB lighting, through high power LEDs, which give you visual feedback when performing live or when creating sounds in your studio. You can control the intensity for the red, green and blue channels using MIDI CCs or OSC. Colours can be tied to the tempo of the MIDI clock of your software and hardware, as well as assigned to distances measured by the AudioCube.

Breakthrough Technology.

We've spent more than 10 years to build our own custom wireless sensor and communication system for AudioCubes from the ground up, using infrared technology. No standard off-the-shelf sensors were used nor an Arduino. Each AudioCube has 4 onboard high speed and low latency infrared sensing and communication ports, capable of communicating with our AudioCubes nearby, as well as sensing your fingers and hands. No drivers are needed. Every AudioCube has an USB connector and an internal USB rechargeable battery that lasts at least 3 hours.

High speed and low latency

The AudioCubes are very “fast”. The AudioCubes data updates at 1kHz sample rate so latency is on the order of a few milliseconds.

Tech Specs & Requirements

  • Custom analog/digital signal processing electronics.
  • High speed low latency custom infrared sensing and communication (1kHz / 10 bit).
  • Built in rechargeable batteries and chargers
  • High speed USB 2.0 ports for firmware upgrades, communication and charging
  • Full colour high intensity RGB LED lighting
  • No drivers to install on Mac or Windows.
  • Compatible with Windows and Mac OSX.
  • Win xp sp2 or later, or mac osx 10.4 or later
  • 200 mb disk space.
  • USB 2.0 port.
  • 1GB ram memory.

Hand and Finger detection
Sense 10-bit 1kHz gestures.

The AudioCube senses hands, fingers and other objects while moving closer or further away from its 4 onboard sensors, and updates at 10 bit 1kHz resolution. This USB HID data is sent to the audiocubes software application you're using. Depending on the software application this data can be transformed in MIDI CCs or OSC.

Detection of other AudioCubes
Build a network of up to 16 cubes

Up to 16 AudioCubes can be connected to a single USB port. You can detect the location and orientation of the cubes in a network, and send the USB HID data to the audiocubes software application you're using. Depending on the software application this data will be transformed into MIDI notes, MIDI CCs, OSC.

It's all in the sensor technology.

When performing live and creating music, it is important to have a tool that is fast and reliable all the time. That's why we've spent more than 10 years building our own custom wireless sensor and communication system for AudioCubes from the ground up. Small movements of your hands and fingers in front of the sensors are immediately detected and via the audiocubes software you're using translated into a MIDI CC or OSC.

Integrates with your favourite tools.

The AudioCubes work with any software and hardware that supports MIDI or OSC.

Works with 99% of all music hardware and software

Our easy to use software MIDIBridge, lets you connect and configure the cubes to any software or hardware device that supports MIDI.

This way you can use AudioCubes right out of the box with popular software you already have, such as Ableton Live, NI Traktor, FL Studio, Deckadance, Cubase, Logic, ...

We have sound packs and templates available for you, featuring content by Loopmasters, Puremagnetik and our user community worldwide!

Build your own applications or installation.

AudioCubes support the Open Sound Control (OSC) and MIDI standards through the freely available OSC Server and MIDIBridge applications. You can easily get started using audiovisual software development tools, such as Cycling 74 Max/MSP or SuperCollider.

We created an SDK, flext external for Max/MSP and Pure Data, as well as many other libraries for you so you can build your own applications for the AudioCubes. You can even use the AudioCubes to build an interactive installation where people can walk up and manipulate sound simply by grasping, touching and moving objects.

Excellent support

We're a small company, and we're always happy to help you through any questions you might have and make sure you receive a reply from us within 24 hours. Besides this, you get one-to-one support from the designer of the AudioCubes, Bert Schiettecatte, for any technical question you might have.

You can fill out our contact form, or send us an email directly: info at percussa dot us.

What can I do with AudioCubes?

Artists are using AudioCubes to design sounds, compose generative music, perform live and teach kids about the science of sound and music. Check out the different ways to use AudioCubes.

Algorithmic Composition

Compose algorithmically using musical phrases you already like.

Learn More »

Interactive Installations

Build an interactive light and sound installation using a network up to 16 AudioCubes.

Learn More »

Live Performance

Create an impressive show by bringing a visual and gestural aspect to your performance.

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Music Education

Make kids excited about music, and let them experiment with sounds and visuals.

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Music Therapy

Experience music creation audiovisually, without limitations in expression possibilities.

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Sound Design

Use your fingers, hands and ears to shape new sounds in an intuitive way.

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Sound Synthesis

Create sounds by building a network of cubes and our modular VST synthesizer SYNTHOR.

Learn More »

Create your own Apps

Create your own software or application that uses the AudioCubes.

Learn More »

Apps. Put AudioCubes to work at every step of your workflow

We've created several software applications for the AudioCubes, each focusing on a specific use: sound design, music composition, live performance, creating your own apps, etc.

Learn more about all our software applications.


PERCUSSA is a brand of Noisetron LLC. All content and software copyright (c) 2014 Bert Schiettecatte, unless otherwise noted. All rights reserved. All trademarks are the property of their respective owners. More information in our Privacy Policy and Terms & Conditions.